Ī New Limited-Time Pokémon Sword And Shield Distribution. Review: Arcade Paradise - An Addictive Arcade Management. Where To Pre-Order Splatoon 3 On Nintendo Switch ![]() Where To Buy The Splatoon 3 Nintendo Switch OLED Model Co. Mario Kart 8 Deluxe Booster Course Pass DLC - Release Dat. Where To Buy Nintendo Switch eShop Credit, Gift Cards And. He was a programmer or producer on most of the other games he was involved with, which doesn't say much about how capable he is at actually designing and making great games. And, to be fair, he's only been a director on a couple of those projects anyway, and was a designer on even less, and none of them were masterpieces. ![]() If he truly thought he was making something great with this game then maybe he's not the right man for the job, despite the handful of classics that he's been involved with. A true genius of their field would be able to achieve great results again and again, even with different teams and so on, especially with the kinds of resources and talent available to him that he obviously had a Square Enix. He really made a turd here, which makes me wonder if the previous hits he was involved with were actually the result of a few other core people he worked with basically steering everything in the right direction, rather than him being a particularly important or necessary element of some of his greatest hits. He also expresses a hope that he can put out another project in the future. Yuji Naka's most recent personal tweet highlighted that his company Prope, though largely inactive, recently celebrated its 15th Anniversary and is still supporting some of its title's online features. I feel bad for him, it seemed like he knew that if Balan wasn't successful, he'd be out at Square Enix. Looks like Yuji Naka no longer works at Square Enix. It seems, based on Naka-san's online profiles, that he then departed Square Enix at the end of April, the news of which has recently been doing the rounds on social media. Regardless of the various perspectives around Balan Wonderworld, it won't have been deemed a successful project. The high profile of the release was met by an extremely rough launch, though there are certainly vocal supporters of the game as well. ![]() Most recently, however, he's been at the forefront as director of Balan Wonderworld at Square Enix the poor critical reception to that game has prompted plenty of debate. His independent studio, Prope, also produced some notable and fun titles in past Nintendo generations, intriguingly including StreetPass games. ![]() Yuji Naka has an incredible legacy in gaming history, including his founding role and work on the original Sonic the Hedgehog games and a number of other SEGA classics such as Nights into Dreams and Phantasy Star Online. As for what I’ll do in the future, I’m already 55 years-old, so I may as well retire. “While I cannot share the reason right now, I hope to be able to discuss it when the time comes. I resigned from Square Enix at the end of April,” Naka said in a tweet. We've also included a translation shared by Gematsu, which broadly aligns with machine translations of the text. Following the widespread response to the news he left Square Enix, Yuki Naka posted a tweet with a short update, below.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |